AI Insights · Timothy · July 2021
Top 5 Season Pass Games on Android in Bahrain Q2 2021
In Q2 2021, the top 5 season pass games on Android in Bahrain showed varied performance in terms of weekly downloads and revenue. Data from Sensor Tower reveals key trends for each app.
During Q2 2021, the top 5 season pass games on Android in Bahrain demonstrated diverse trends in weekly downloads and revenue. Here's a closer look at the performance of these games, according to Sensor Tower data.
PUBG MOBILE from Level Infinite saw varied revenue figures throughout the quarter. Weekly revenue started at approximately $44.8K at the end of March, fluctuating slightly before peaking at $46.2K in early April. The lowest revenue point was around $35.7K in mid-May, with a final uptick to $42.6K by the end of June. Weekly downloads ranged between 557 and 804, with the highest number of downloads recorded in early May.
Free Fire, published by Garena International I, experienced significant peaks and troughs in revenue. The game saw a notable spike in early May, reaching around $13.1K, before settling to approximately $4.5K by the end of June. Weekly downloads peaked at 1.7K in early May, showing strong interest during that period, although numbers generally trended downward towards the end of the quarter.
Clash of Clans by Supercell exhibited a dramatic revenue increase to $13.5K in mid-April. However, the game’s revenue saw a decline to as low as $822 in late May, before stabilizing around $2.6K by the end of June. Weekly downloads for the game remained relatively steady, fluctuating between 298 and 480 during the quarter.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc., experienced a revenue high of approximately $7.2K in mid-May. The revenue fluctuated, ending the quarter at about $2.7K. Weekly downloads were fairly consistent, ranging between 338 and 557, with a peak in mid-April.
Mobile Legends: Bang Bang by Moonton showed a stable revenue trend with minor fluctuations. The game reached a high of $2.5K in early June and closed the quarter at around $1.8K. Downloads were steady, peaking at 424 in late June, indicating a consistent user base.
For more detailed insights into the performance of these games, visit Sensor Tower.